Wednesday 31 March 2010
Tuesday 30 March 2010
Concept part 1
Monday 29 March 2010
Tuesday 23 March 2010
Moodboards
Blogger only seems to let me upload 4 images at a time, so here's the start of some mood boards!
I really love the colours and patterns of Victorian/Georgian period. However, It may be difficult to create an atmosphere that tells a story and I think the mood of it will all come own to the lighting and various other effects. To get an idea of creating a mood for a scene, I have been suggested to watch the following: Barry Lyndon for the lighting with the candles, The shining as the hotel was completely modled for the film.
Monday 22 March 2010
Planning
Friday 12 March 2010
Sadly not quite finished...
Not quited finished as time ran out.
I enjoyed the modeling but not so much the UVing and ligting. The lighting sadly isn't very good as it takes ages to render to see what the lighting looks like so much scene looks quite flat as the shadows wouldn't show through the fog. I also had othere rendering problems in which Maya told me there wasn't enough memeory in which it then told my computer to turn itself off. This will teach me a lesson in keeping polgon count low and try and use as low as possible texture resoultions as it all effects memeory and rendering. I enoyed learning the things needed for my scene like shader glows, fog and alpaha channels. I also found the combination of having both Maya and Photoshop open = very slow because of Photoshop's memory leaks. If I had used a lowwer amout of polygons and not so huge textures, I would have had more time to tweak my layout.
I enjoyed the modeling but not so much the UVing and ligting. The lighting sadly isn't very good as it takes ages to render to see what the lighting looks like so much scene looks quite flat as the shadows wouldn't show through the fog. I also had othere rendering problems in which Maya told me there wasn't enough memeory in which it then told my computer to turn itself off. This will teach me a lesson in keeping polgon count low and try and use as low as possible texture resoultions as it all effects memeory and rendering. I enoyed learning the things needed for my scene like shader glows, fog and alpaha channels. I also found the combination of having both Maya and Photoshop open = very slow because of Photoshop's memory leaks. If I had used a lowwer amout of polygons and not so huge textures, I would have had more time to tweak my layout.
Thursday 11 March 2010
Grass Tests
Wednesday 10 March 2010
Mushroom tests
Testing out glow effects on the mushroom. The first one is with the model hidden so it is just the glow and the second image is both the glow effect and the model. The first one looks closer to my concept idea however, if I wanted the object to appear brighter, the second one would be the best option to go with.
Now if I could only find all my tree test that I have done.
Forest so far...
Tuesday 9 March 2010
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